10 years of professional Experience in Game Design, Product Management, and Software Engineering. Mainly worked in 2 famous titles, "Lord of the Dragons" & "Barangay 143: Street League".
This session will give you insights on how to deal with post release management once your game is now live. User acquisition and retention will be discussed, seasonal and recurring events that keeps your player engaged.
This talk is for indie studios, corporate and start-ups that are about to release their first game.