Stream Countdown & Opening Remarks
| Track 1 | Track 2 | |
|---|---|---|
| 09:00 - 09:30 |
Stream Countdown & Opening Remarks
|
|
| 09:30 - 10:30 |
Track 1
Play it on PaperEN → ZH Game Design |
Track 2
09:30 - 10:00 從團隊到公司:那些你總要面對的事ZH Marketing & Business 10:00 - 10:30 人文科系的我進入遊戲業實習是否搞錯了什麼?ZH Marketing & Business Career |
| 11:00 - 12:00 |
Track 1
你所不知道的低調奢華:全球遊戲外包產業的現況與機遇ZH Marketing & Business Production & Management |
Track 2
11:00 - 11:30 Introduction to DiscordEN → ZH Marketing & Business Community 11:30 - 12:00 如何利用友善與有效率的 QA 流程來降低溝通成本ZH Game Design Marketing & Business Production & Management |
| 12:00 - 13:00 |
Track 1
Break
|
Track 2
12:00 - 12:30 Amazon GameLift Guilds for Front-End & Back-End Developers—Building a low-cost, high performance and flexibility multiplayer game with AWSChi-Heng Wu, Min-Chuan Tsai, Howard Hsiung ZH Programming 12:30 - 13:00 Break
|
| 13:00 - 14:00 |
Track 1
|
Track 2
Substance PBR 材質解析─遊戲材質的下一個革命ZH Visual Arts |
| 14:20 - 15:20 |
Track 1
14:20 - 14:50 Complexities in Game LocalizationZH → EN Localization 14:50 - 15:20 An Introduction to Hong Kong's Indie Dev SceneEN → ZH Community |
Track 2
14:20 - 14:50 零延遲網路程式,幹了些什麼事ZH Game Design XR Programming 14:50 - 15:20 AR 實境定位遊戲:《都市傳說冒險團》開發經驗ZH Game Design XR Production & Management |
| 15:40 - 16:40 |
Track 1
15:40 - 16:10 從負數到零,以《迷霧國度》為例,聊遊戲開發的大失敗與再起ZH Game Design Production & Management 16:10 - 16:40 淺談訂閱式、獨立集資與國內外平台選擇ZH Marketing & Business |
Track 2
Unity New Input SystemEN → ZH Programming |
| 17:00 - 18:00 |
Track 1
蛤?遊戲還沒有開始做每個月就有收益是不是搞錯了什麼!?ZH Marketing & Business |
Track 2
Unity Tips for Optimal PerformanceEN → ZH Programming |
| Track 1 | Track 2 | |
|---|---|---|
| 09:30 - 10:30 |
Track 1
《惡靈古堡:反抗》— 非對稱對戰遊戲開發經驗分享ZH Game Design Programming Production & Management |
Track 2
09:30 - 10:00 Effective LiveOps Strategies in F2P GamesEN → ZH Game Design Marketing & Business 10:00 - 10:30 放眼看全球!成功建構遊戲成長循環三部曲ZH Marketing & Business |
| 11:00 - 12:00 |
Track 1
11:00 - 11:30 給美術人員的行動平台實務典範ZH Visual Arts 11:30 - 12:00 透過 Performance Advisor 達成自動化效能分析ZH Programming Production & Management |
Track 2
11:00 - 11:30 IndieCabin:獨立製作者的全新上架平台ZH Marketing & Business 11:30 - 12:00 糞 game 開發經驗談:各種製造糞 game 的方法ZH Game Design Visual Arts Advocacy |
| 12:00 - 13:00 |
Track 1
Break
|
Track 2
Break
|
| 13:00 - 14:00 |
Track 1
我也可以當實況主嗎?ZH Marketing & Business Community |
Track 2
如何透過 UWA GPM 進行遊戲項目的效能管控ZH Programming Production & Management |
| 14:20 - 15:20 |
Track 1
Esports - the future of sports entertainmentZH Marketing & Business |
Track 2
14:20 - 14:50 風格化建築模型自動生成─遊戲場景建構之應用ZH Visual Arts Programming 14:50 - 15:20 Important updates come. But server cannot run...ZH Programming Production & Management |
| 15:40 - 16:40 |
Track 1
如何真正引起學生動機? BTS + P2P 遊戲翻轉教學ZH Advocacy Gamification |
Track 2
紅魔導師的求生之路:嘴砲企劃的不打扣遊戲開發術ZH Game Design Production & Management |
| 17:00 - 18:00 |
Track 1
|
Track 2
《Unlight》生存報告 - 路邊撿到的開源遊戲生存日記ZH Programming |