Stream Countdown & Opening Remarks
Track 1 | Track 2 | |
---|---|---|
09:00 - 09:30 |
Stream Countdown & Opening Remarks
|
|
09:30 - 10:30 |
Track 1
Play it on PaperEN → ZH Game Design |
Track 2
從團隊到公司:那些你總要面對的事
ZH
Marketing & Business
人文科系的我進入遊戲業實習是否搞錯了什麼?
ZH
Marketing & Business
Career
|
11:00 - 12:00 |
Track 1
你所不知道的低調奢華:全球遊戲外包產業的現況與機遇
ZH
Marketing & Business
Production & Management
|
Track 2
Introduction to DiscordEN → ZH Marketing & Business Community 如何利用友善與有效率的 QA 流程來降低溝通成本
ZH
Game Design
Marketing & Business
Production & Management
|
12:00 - 13:00 |
Track 1
|
Track 2
|
13:00 - 14:00 |
Track 1
|
Track 2
Substance PBR 材質解析─遊戲材質的下一個革命
ZH
Visual Arts
|
14:20 - 15:20 |
Track 1
Complexities in Game LocalizationZH → EN Localization An Introduction to Hong Kong's Indie Dev SceneEN → ZH Community |
Track 2
零延遲網路程式,幹了些什麼事
ZH
Game Design
XR
Programming
AR 實境定位遊戲:《都市傳說冒險團》開發經驗
ZH
Game Design
XR
Production & Management
|
15:40 - 16:40 |
Track 1
從負數到零,以《迷霧國度》為例,聊遊戲開發的大失敗與再起
ZH
Game Design
Production & Management
淺談訂閱式、獨立集資與國內外平台選擇
ZH
Marketing & Business
|
Track 2
Unity New Input SystemEN → ZH Programming |
17:00 - 18:00 |
Track 1
蛤?遊戲還沒有開始做每個月就有收益是不是搞錯了什麼!?
ZH
Marketing & Business
|
Track 2
Unity Tips for Optimal PerformanceEN → ZH Programming |
Track 1 | Track 2 | |
---|---|---|
09:30 - 10:30 |
Track 1
《惡靈古堡:反抗》— 非對稱對戰遊戲開發經驗分享
ZH
Game Design
Programming
Production & Management
|
Track 2
Effective LiveOps Strategies in F2P GamesEN → ZH Game Design Marketing & Business 放眼看全球!成功建構遊戲成長循環三部曲
ZH
Marketing & Business
|
11:00 - 12:00 |
Track 1
給美術人員的行動平台實務典範
ZH
Visual Arts
透過 Performance Advisor 達成自動化效能分析
ZH
Programming
Production & Management
|
Track 2
IndieCabin:獨立製作者的全新上架平台
ZH
Marketing & Business
糞 game 開發經驗談:各種製造糞 game 的方法
ZH
Game Design
Visual Arts
Advocacy
|
12:00 - 13:00 |
Track 1
|
Track 2
|
13:00 - 14:00 |
Track 1
我也可以當實況主嗎?
ZH
Marketing & Business
Community
|
Track 2
如何透過 UWA GPM 進行遊戲項目的效能管控
ZH
Programming
Production & Management
|
14:20 - 15:20 |
Track 1
Esports - the future of sports entertainment
ZH
Marketing & Business
|
Track 2
風格化建築模型自動生成─遊戲場景建構之應用
ZH
Visual Arts
Programming
Important updates come. But server cannot run...
ZH
Programming
Production & Management
|
15:40 - 16:40 |
Track 1
如何真正引起學生動機? BTS + P2P 遊戲翻轉教學
ZH
Advocacy
Gamification
|
Track 2
紅魔導師的求生之路:嘴砲企劃的不打扣遊戲開發術
ZH
Game Design
Production & Management
|
17:00 - 18:00 |
Track 1
|
Track 2
《Unlight》生存報告 - 路邊撿到的開源遊戲生存日記
ZH
Programming
|