Track 1 | Track 2 | |
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09:00 - 09:30 | Stream Countdown & Opening Remarks | |
09:30 - 10:30 | Track 1 Play it on PaperEN → ZH Game Design | Track 2 從團隊到公司:那些你總要面對的事ZH Marketing & Business 人文科系的我進入遊戲業實習是否搞錯了什麼?ZH Marketing & BusinessCareer |
11:00 - 12:00 | Track 1 你所不知道的低調奢華:全球遊戲外包產業的現況與機遇ZH Marketing & BusinessProduction & Management | Track 2 Introduction to DiscordEN → ZH Marketing & BusinessCommunity 如何利用友善與有效率的 QA 流程來降低溝通成本ZH Game DesignMarketing & BusinessProduction & Management |
12:00 - 13:00 | Track 1 | Track 2 |
13:00 - 14:00 | Track 1 | Track 2 Substance PBR 材質解析─遊戲材質的下一個革命ZH Visual Arts |
14:20 - 15:20 | Track 1 Complexities in Game LocalizationZH → EN Localization An Introduction to Hong Kong's Indie Dev SceneEN → ZH Community | Track 2 零延遲網路程式,幹了些什麼事ZH Game DesignXRProgramming AR 實境定位遊戲:《都市傳說冒險團》開發經驗ZH Game DesignXRProduction & Management |
15:40 - 16:40 | Track 1 從負數到零,以《迷霧國度》為例,聊遊戲開發的大失敗與再起ZH Game DesignProduction & Management 淺談訂閱式、獨立集資與國內外平台選擇ZH Marketing & Business | Track 2 Unity New Input SystemEN → ZH Programming |
17:00 - 18:00 | Track 1 蛤?遊戲還沒有開始做每個月就有收益是不是搞錯了什麼!?ZH Marketing & Business | Track 2 Unity Tips for Optimal PerformanceEN → ZH Programming |
Track 1 | Track 2 | |
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09:30 - 10:30 | Track 1 《惡靈古堡:反抗》— 非對稱對戰遊戲開發經驗分享ZH Game DesignProgrammingProduction & Management | Track 2 Effective LiveOps Strategies in F2P GamesEN → ZH Game DesignMarketing & Business 放眼看全球!成功建構遊戲成長循環三部曲ZH Marketing & Business |
11:00 - 12:00 | Track 1 給美術人員的行動平台實務典範ZH Visual Arts 透過 Performance Advisor 達成自動化效能分析ZH ProgrammingProduction & Management | Track 2 IndieCabin:獨立製作者的全新上架平台ZH Marketing & Business 糞 game 開發經驗談:各種製造糞 game 的方法ZH Game DesignVisual ArtsAdvocacy |
12:00 - 13:00 | Track 1 | Track 2 |
13:00 - 14:00 | Track 1 我也可以當實況主嗎?ZH Marketing & BusinessCommunity | Track 2 如何透過 UWA GPM 進行遊戲項目的效能管控ZH ProgrammingProduction & Management |
14:20 - 15:20 | Track 1 Esports - the future of sports entertainmentZH Marketing & Business | Track 2 風格化建築模型自動生成─遊戲場景建構之應用ZH Visual ArtsProgramming Important updates come. But server cannot run...ZH ProgrammingProduction & Management |
15:40 - 16:40 | Track 1 如何真正引起學生動機? BTS + P2P 遊戲翻轉教學ZH AdvocacyGamification | Track 2 紅魔導師的求生之路:嘴砲企劃的不打扣遊戲開發術ZH Game DesignProduction & Management |
17:00 - 18:00 | Track 1 | Track 2 《Unlight》生存報告 - 路邊撿到的開源遊戲生存日記ZH Programming |