Andy is a global content evangelist for Unity, where he focuses on creating example projects to demonstrate upcoming features and inspire users to take their games to the next level. He studied interactive media production in school, then worked as a gamedev before joining Unity in 2013. His favorite part of the job is experimenting with new features and tools, and he believes that everything Unity makes should be helpful to users in real-world scenarios, mechanics, and visual effects. Want to make him happy? Ask how to replicate a big-budget movie effect using Unity shaders.
In this session, we'll show you how to get started with the Unity new Input System. The Input System team lead then answers questions about their roadmap. This talk is originally from Unite Now, but the Taiwan-based Unity evangelist Kelvin Lo will help collect live questions here, and give answers where he's able, and also let the original speakers reply to these questions post-event.