Blockers: Analyzing Difficulty Drivers in Candy Crush Games
At King, we see blockers as enemies in our casual games that are similar to traditional enemies in hardcore games. It is very common to use stats to breakdown enemies in hardcore games. So why don't we have a system to breakdown the blockers in match-3 puzzle games? Here at King, we have created a new set of stats for blockers that can be used as a common design language across all of our studios. The new set of stats helps designers, artists, producers, developers, and even players to better understand a blocker's behavior and helps us design them in the game.
Game and level designers who are interested in designing new blockers in their match-3 game who are looking for inspiration, methods, and guidelines that they can start with.