Min-Chuan Tsai

Software Development Engineer, Amazon Game Studios

擁有超過 20 年以上的遊戲開發經驗,目前任職於 Amazon Game Studios, Relentless Studio 擔任軟體研發工程師,主要負責工具軟體與遊戲系統開發。 曾經參與開發大型機台遊戲 Arcade games、PS3、Xbox360 以及 PC 平台遊戲。近幾年參與開發的遊戲包括《爆炸頭武士 Afro Samurai》(PS3 & Xbox360)、《Splatterhouse》(PS3 & Xbox360)、 PlayStation Home 中的互動遊戲(PS3)以及目前開發中的《Crucible》(PC)。

Sessions by Min-Chuan Tsai


Amazon GameLift Guilds for Front-End & Back-End Developers—Building a low-cost, high performance and flexibility multiplayer game with AWS

Day 1 (UTC+8) - 12:00 - 12:30
Language: Mandarin/Chinese

Firstly, the sharing will share about how game developers benefit from AWS in global scale. Furthermore, the Software Engineers from Amazon Game Studio based in Seattle will introduce specifically how they leverage Amazon GameLift technology in both front-end and back-end practice.

1.    AWS features and GameTech services general introduction 

2.    How game client and server work with Amazon GameLift

3.     Building scalable multiplayer game with AWS Solutions: Backend Architecture, Global Matchmaking and Region Deployment